![]() Meaning all of you who purchase super spring ninja will get the rebuild at no additional cost. The rebuild of Super Spring Ninja will be added to the old game as a separate file. I will be offering a bundle of the old build of super spring ninja with super urban wizard. Patches were halted during a settlement process and unfortunately, like Tyrfing, many resources were lost and thus must be rebuilt. This game only made it to early access as there were bugs in the physics engine. We do have a surprise for our kickstarter backers in the 2020 to hopefully tie them over. Our goal is to produce an awesome indie title, we apologize for the delays I will also be investing personal income into the future of this project. To fund this project DSG is releasing older (smaller) games at a maximum rate of 2 annually. This means that i will be posting no confirmed launch date (yet). To achieve these goals, we will work as long as it takes. drastically improved visual and audio quality NPC interactions that advance the story ![]() More details will be posted in the future, but these changes include: Having learned from the mistakes of the past, we decided to push ahead with this game but are making key changes. The result was a recently settled agreement with the former publisher ![]() It went through development hell and then a state of limbo due to publishing disagreements. Many of you are familiar with ‘tyrfing cycle’ Which is DemonSwordGames’ first entry onto steam. It's teh internet, so Im sure someone will figure it out in 24 hours. Prizes will be awarded approx January 2020 - assuming someone cracks the code. Once you decipher the message, post it as a comment to this thread. If you can decipher it, and are the first to do so, you WIN. be the first to beat Super Urban Wizard and uncover the hidden message. To enter, decipher the code and post it in the contest thread linked here: They first person to decipher it will be entered into an electronic draw to win a Logitech G13 gaming board and other prizes including steam giftcards.ĭSG is hosting this contest directly and neither logitech or VALVe/Steam are involved. Secret message contest: upon completing the main game, the mission select window will display a secret code. All critique, input and other forms of community interaction are welcomed and incouraged. This means the devs and publicist will be open to critique and posting regular updates during a minimal period of 1 year. We are open to tweaking the difficulty based on YOUR feedback.Īll DemonSword games, even ones not directly developed by the inhouse staff have a minimal1 year active period. Even going as far as to expand the growth mechanics. We put a lot of work into mitigating the learning curve and balancing out the weapons and how to use them. This is a very challenging and frantic game by design. That said we all anticipate a few issues related to difficulty moving forward. This build of SUW (Super Urban Wizard) was made possible thanks to my compatriots on the shoestring dev team. I sincerely hope you guys enjoy this silly little game we made. These games are designed to start at the 1.00 price point and be bundled with other small games.įor those of you who bought our original Early Access title "Tyrfing Cycle" I have great news coming soon! Small projects can be completed more rapidly and are much easier to bug test and quality assure. We hung in there and developed a plan moving forward that will allow small projects that we are partnered on (included Super Urban Wizard) to develop while funding ambitious long term projects. We started out rather ambitious in 2016 and it nearly lead to our shut down. Much obliged!Ībout DSG and Shoe String Games =ĭemon Sword Games publishes and develops games. This was due to a saving error in Visual Studios.Īll of these issues will be corrected in the next week. The icon is incorrect on the windows 8+ build. This is by design, but there may be some bugs since this is a SUPER new add on. ![]() The ammo expansion pack mechanic is brand new and allows you to expand your super weapon's capacity to absurdity. Quitting in this build is a matter of pressing esc and clicking the X. This button isnt actually supposed to be there, and should be invisible. The windows 8+ build's quit button does not work. But here are the minor issues I encountered this morning: I did not want to delay launch any further as it would be unfair to other developers who might have wanted to launch this friday. I ran into some technical issues over the last week with the final touches to this build. ![]()
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